


When entered in battle, each of the three characters in the game (Vahn, Noa, Gala) possess a bar or gauge which measures how many physical moves they are able to execute during each turn. With random combat still a factor in traditional RPGs, Legaia has sought to vary the experience by putting in place an unique type of battle interface that places the game almost in the realm of a quasi-fighter. But now with Legend of Legaia, what have the producers learned from their previous outing?Ībove and beyond storyline and characters, Legaia's main is its highly inventive battle engine. With its 3D polygonal battles and well-designed and developed characters, Wild Arms remains a memorable bright spot during the PlayStation's earlier RPG doldrums right before the release of FFVII. The name "Wild Arms" alone is enough to cause a frenzy within the audience of RPG fanatics, since the game is still, after two years, one of the system's foremost titles in the genre.
